This project showcases a fully custom Dual-Barrel Main Battle Tank, developed as a complete hard-surface modeling and texturing . The tank was modeled in Autodesk Maya with a strong focus on functional design, real-world proportions, and clean topology suitable for both cinematics and game production.
The texturing process was done in Substance Painter, where I created PBR materials to enhance realism through layered metal roughness, edge chipping, surface abrasions, and dirt buildup. These details reflect a rugged combat history and environmental exposure, bringing a grounded and believable look to the vehicle.
The final lighting and rendering were completed in Blender, using studio-style cinematic lighting that highlights the tank’s aggressive silhouette, mechanical shapes, and battle-ready turret. The dual cannon system and mounted weaponry emphasize heavy offensive capability.
This tank represents my passion for realistic military assets and world-building through 3D art. I’m excited to keep pushing my skills further and take on even more detailed vehicle projects in the future.